package com.rover022.flixelgame.world.displayobject
{
	import org.flixel.FlxSprite;
	public class FlxBaseSprite extends FlxSprite
	{
		/**
		 * 深度用与做深度排序 
		 */		
		public var z:Number
		public function FlxBaseSprite(X:Number=0, Y:Number=0, SimpleGraphic:Class=null)
		{
			super(X, Y, SimpleGraphic);
		}
	}
}